In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.
1. BE EXCELLENT TO EACH OTHER. 2. PARTY ON, DUDES. (AND DUDETTES)
>What is Exalted? An epic high-flying role-playing game about reborn god-heroes in a world that turned on them. Start here:http://theonyxpath.com/category/worlds/exalted/
>That sounds cool, how can I get into it? Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html It’ll get you familiar with most of the mechanics.
>Gosh that was fun. How do I find a group? Roll20 and the Game Finder General here on /tg/. good luck
>Resources for Third Edition >3E Core and Splats https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e
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I for one don't understand why they put both Calin and Gentian in the same book. They're both dilapidated dragonblooded kingdoms, one just has ghosts and the other is Japan. They're just not different enough to justify having both.
>>92647474 To show that there are several Shogunate successors with common features around, I'd assume. They're still pretty different from each other, I'd say. Gentian's on the rise and Calin on the decline, and Calin's defined by it's cutthroat politics and barely functional system, while Gentian's point is more in its particular take of the Immaculate Faith.
>>92647468 I disagree. The whole dynamic just seems so flat and one-dimensional. Things can be powerful and uninteresting, I just don't see any hook with Calin other than "this place is objectively a pretentious shithole upheld by delusional coping hicks"
>>92646024 Bloodborne but D&D where a dying Elder Brain convinces them to eat it but instead of creating a psychic hive mind it can exist in they are all mutated and become psionic monsters and find it kind of awesome
>>92646137 I like the part about aboleths having genetic memory going back millions of years and being kind of freaked out by illithids because they have no idea where they came from.
>>92646024 Refugees from a collapsed plane that are trying to recover their power and dominion, which is why they're so decentralized, they don't want another disaster putting the rest of them at risk.
PDF Share ThreadAnonymous04/27/24(Sat)11:16:54No.92631546[Reply]
It's Da PDF Share Thread! Get ready to stuff your hard drive like a cosplay hooker at a con!
STEP 0: <----- That image is not an image, it's a PDF. PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING. It will answer 99% of your questions about this thread. If you haven't read it, we will know.
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What are some good RPGs where every players play a summoners? Idealy, both the player and the summon would be useful in a fight, with the summon(s) kicking ass and the summoner slinging spells.
Basically, I want to run a campagin that apes the plot of Yugioh and other CCG tie-in shows. The players discover that the game they play is more than just a mere game, and that they can use their cards to summon monsters and do battle with evildoers. However, I want to run this game without anything resembling CCG mechanics at all. Summoning monsters and casting spells in the real world with cards is completely different than using those cards in the game.
Is there any RPG that fits this niche I'm looking for?
>>92643367 mages have limited supply of magic, needing to rest for one or two weeks in order to refill their reserves psychics cannot harm spiritual entities and so are virtually useless against certain creatures and martials don't stay behind: this is one of the few games were fighters are as capable as spellcasters the classes that aren't as useful in combat are the ranger, thief, assassin and freelancer, and that is cos those were not made for combat (ridiculous considering this is an anime simulator) on the other hand, the summoner classes are specially dangerous and often need the intervention of the GM: you do want the summoner to just bring everything it wants, not having a pact with za warudo
>>92644275 Ars Magica has some neat things that hedge mages can do with summoning elementals. Since each of the elements map to one of the four humours, you can use summoning elements inside the body to heal people.
Aftering reading through the PDF I'm going to try and get a refund. This is a boring period piece set in Poland and is made for the same kind of niggas who like to play historical games. If you like extremely low fantasy OSR games then have it, but this shit is lame.
Nope, I'm really glad for AI art, because it's been the most effective way to instantly discard low effort shit. AI Cover = Lazy shit works for books, games, and albums
Anonymous /gwsg/ Games Workshop Speciali(...)04/22/24(Mon)15:31:33 No.92583046
>Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim, Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster, and any other GW system and board game are welcome.
>Helpful resources: (very much still a WORK IN PROGRESS, feel free to suggest more links to be added!) https://pastebin.com/qq9N8V0V
>The previous archive links are all dead and any time someone tries to make a new one it gets taken down. If there is content you're looking for ask in the thread and someone might help you out!
[REMINDER: By new /tg/ rules threads are getting auto-saged after 7 days]
>TQ
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Hey guys I got into blood bowl during bb1 and bb2 pc games. I bought the box set from 2016 edition which I have not yet modeled. How does the box from 2016 vs 2020 compare? Which is better?
>>92646694 You've had the best, now GW is just rewriting rules to invalidate it, giving every team and star a unique special rule to bloat the game, some teams get more than one. then there is the passing stat being separated from agility, which they somehow managed to completely nuke passing from the game with, which might be a result of not playtesting anything which is another problem with the new shit, also team rosters are being redone to invalidate old collections which is a longtime GW special for all their products. they also just released a second halflings roster that is Not!Halflings instead of giving fresh models to something like Chaos Dwarfs which GW inexplicably hates (seriously their last AOS/Warcry Chorf release had 0 Chorfs)
Is phobos vs. assault intercessors relatively balanced for killteam? Got a buddy coming in who wants to try, but I do normal 40k, so I got no idea what Kill team is like. Been reading rules on wahapedia and they make sense to me, but I have 1600pts total in models, most of them tanks, so I don't have too many options.
>OFFICIAL Commander website, where you can learn the rules, see the current banlist, and read the format philosophy, laid down by the rules committee: https://mtgcommander.net/
>Statistically see what everyone else puts in their commander decks based on what is posted to the internet. http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen color identity. http://mtglands.com/
>Deck List Sites: You can search for decks that other people have made. Authors often have comments that explain their deck strategy and card choices. http://www.tappedout.net https://www.archidekt.com https://www.moxfield.com
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>>92647082 I wouldn't have wiped my memory willingly. Being American is nice I suppose, but it's no guarantee of benefit, even if you're black. I wouldn't have given myself the mediocrity, pain, and trouble of this life without some worthwhile perks. Maybe I put more points into payoffs than perks. That's not hard to imagine...
▶ Thread Task: Post characters fleeing, flying, amscraying, or getting the hell out of Dodge to escape a threat. Bonus points if said threat is especially unnerving.
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/eadsttcoteg/ EXPEDITION: AGARTHA DESCENT: Scramble to the Center of the Earth GeneralAnonymous04/28/24(Sun)20:20:04No.92646124[Reply]
Cartography Edition
>What is this? /TG/ DEVELOPED A GAME IT IS PLAYABLE. IT HAS BEEN PLAYED. EXPEDITION is a ~1870s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape. It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, fight each other for victory. A campaign mode is planned, and currently in the works. (you) are encouraged to contribute.
3 versions of the rules exist, TWO of which have been playtested. The main one is 2e, to be found : > https://app.mediafire.com/us7vnek39dc6k as with maps, tokens and lore ressources.
>>92647466 >Man if you just love America Its 2e anon. Famously French. >Don't contribute to the discussion then Jesus Christ. If someone says something is too silly it doesn't mean its shit it means you need to think about knocking it down a notch a bit. The idea that the US lost Miami and New Orleans in 1885 due to a rebellion in Haiti when it was capable of defeating literal psychotic aliens and psychic dinosaurs, are at the top of their game and were able to strongarm a large part of South America into an alliance is... well it seems pretty fucking silly to me. It doesn't mean your stuff cannot be included. It means it needs to be reworked to be believable within the setting and not as a standalone piece of work. >>92647349 suggested good ways of doing so already. And if your reflex is to react like this, let me warn you, there's a reason why I made it so I hold control over integrated content into 2e. Feel free to write up your own edition or whatever.
>>92647217 The entire existence of level 1 caster feats come down to one single ancestry feat that only humans get allowing them to pick up an extra first level class feat. Stuff like that is normal for Paizo.
My players will be fighting a ghoul, a zombie hound, and a zombie snake next session. This is session 2 and I want to build up the dread before this encounter as I am trying to run an eerie horror-adjacent game. How can I accomplish this? The party has about 4 in-game hours to travel before they reach their destination (they are tracking what they believe to be a chupacabra) and I don’t know how to run travel without just hand waving it and having the focus of the session be them setting up camp and bullshitting around in-character and stuff. Help
>>92647487 Those can be a little deceptive because a lot of classes do just give a free first level feat for picking a subclass. And the ones that don't tend to give you what a feat from another class would give you for free.
I guess my example for this would be a cloistered cleric getting the domain initate feat for being a cloistered cleric, but I'm pretty sure that druids and bards get the same treatment. The cleric feat is just a first level focus spell and focus point. A sorcerer gets no first level feat but they do get a first level focus spell and point just as a class feature for existing.
But the point is moot because I play sorcerers every chance I get in this system and I always go human (Half-elf) so I can take reach spell with natural ambition at level 1 and then dangerous sorcery at level 2.
>>92616174 We're pretty far in the future from when religion was supposed to be relevant so I feel pretty safe in saying that as long as superstition exists, including personal superstitions ( ex: calling something that happens to you more than once as "just my luck"), religion will persist. People are for whatever reason built to believe that there is 'more' to something, so religious thoughts in some form or another are inescapable.
>>92645580 It's a shame because I have some interesting arguments, in my opinion, in response to these points. But at least you're trolling properly, and not just posting a frog and calling the mods fags or whatever.
>>92634483 Yeah, one way to put it is crystal ball theory.
Say you have a crystal ball, and it accurately predicts the future. Even if it appears to only operate according to magic, so long as its predictions remain accurate there is no logical reason to not treat it as accurate until you are given evidence that it's unreliable- ie one of it's predictions fail.
Cause so long as it keeps working, what becomes the reason to dismiss it? >>92645455 You mean *some Athiests. Some athiests sure aren't philosopher kings who understand the underlying mechanics of all their beliefs, and will react badly to criticism or deconstruction of them. But others are completely open to them- cause you know, they actually believe what they believe and are willing to put in the brainpower to defend it.
>>92647552 I mean most. Over 50% will be that way. Possibly over 90%. I don't think most religious people are philosopher kings either, simply that they don't lie about their sacred cow or about having one.
『Horus Heresy』 >Official Website https://thehorusheresy.com/ >New to The Horus Heresy? Here’s Everything You’ll Need to Get Started https://www.warhammer-community.com/2022/05/30/new-to-the-horus-heresy-heres-everything-youll-need-to-get-started/ >Official FAQ/Errata/Downloads: https://www.warhammer-community.com/faqs/#the-horus-heresy https://www.warhammer-community.com/downloads/#the-horus-heresy >Thread FAQ (very old, remembers Age of Terra) https://pastebin.com/iUqNrrA8 https://pastebin.com/8riDmnhS
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